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waika : l'enfant dieu

Technical

Language :

  • C#

 

API :

  • .NET

  • UnityEngine

 

Engine :

  • Unity

 

IDE:

  • Visual Studio

Game

Studio :

  • Waika Studio

 

Type :

  • Action

  • Adventure

 

support :

  • Console
  • Android
  • PC

 

View:

  • 3/4 Top-down

inspiration:

  • New-Caledonia

  • Zelda

description

"Waika : l'enfant dieu" was the first game I worded on with a studio in partnership.

It is a third person adventure games which take place in New-Caledonia.

Missions

  • Design boss fight

  • Add encyclopedia system

  • Help level designer with new tools

Teaser

Encyclopedia

The mission was to implement a document readable in game with a lot of information. I used a particular type of object in unity as a data container, scriptable object. The goal was to implement only one Game Object in the scene and update it and not to implement as much Game Object as information to show.

scriptable object

SO_en.PNG

game object

en_gameObj.PNG

sketch

en1.PNG

in game

en2.PNG

Pathfinding

To use pathfinding, we wanted to implement A* Algorithm, largely used in Video Game, because of his efficacy. After a few research, we found an Asset in Unity for this algorithm, called A*PathfindProject.

FTW1.PNG
path.PNG

more

360° directional attack

souls pull

Sprite transparency

Additional images

COPPO Manuel / PORTFOLIO - 2022

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