COPPO Manuel / PORTFOLIO
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>_Game Developpement
waika : l'enfant dieu
Technical
Language :
-
C#
API :
-
.NET
-
UnityEngine
Engine :
-
Unity
IDE:
-
Visual Studio
Game
Studio :
-
Waika Studio
Type :
-
Action
-
Adventure
support :
- Console
- Android
- PC
View:
-
3/4 Top-down
inspiration:
-
New-Caledonia
-
Zelda
description
"Waika : l'enfant dieu" was the first game I worded on with a studio in partnership.
It is a third person adventure games which take place in New-Caledonia.
Missions
-
Design boss fight
-
Add encyclopedia system
-
Help level designer with new tools
Teaser
Encyclopedia
The mission was to implement a document readable in game with a lot of information. I used a particular type of object in unity as a data container, scriptable object. The goal was to implement only one Game Object in the scene and update it and not to implement as much Game Object as information to show.
scriptable object

game object

sketch

in game

Pathfinding
To use pathfinding, we wanted to implement A* Algorithm, largely used in Video Game, because of his efficacy. After a few research, we found an Asset in Unity for this algorithm, called A*PathfindProject.


more
360° directional attack
souls pull
Sprite transparency
Additional images


