COPPO Manuel / PORTFOLIO
>_Programming
>_Tools programming
>_Game Developpement
2022
During my internship with Ubisoft Montpellier, I create a library named "Square.Authentication" used to authenticate with Microsoft Identity technology in C# tools.

what i've learned
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C# / .NET / WPF
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Microsoft Identity / Azure Active Directory
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Graph API / Gitlab API / GitHub API
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Inner Source




2021
'Cerberus' project is an intern solution I developed during my internship at TLM partners. Its goal is to ease the QA's work by reducing the gap between find a bug and display it on Jira.
what i've learned
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Unreal Engine 4
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C++ / UE4 API
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Plugin management in UE4
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Jira REST API



2020 - now
After my partnership with Waika Studio, I started worked with them on a new mobile application while I was finishing my degree. I am still developing the game by my own with the help of the lead programmer.
what i've learned
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Game development from scratch
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Object pooling
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Real-time strategy gameplay




"Waika : l'enfant dieu" was the first game I worded on with a studio in partnership.
It is a third person adventure games which take place in New-Caledonia.
2019 - 2020
what i've learned
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Game development
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C#
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ScriptableObject
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A* Algorithm


