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2022

During my internship with Ubisoft Montpellier, I create a library named "Square.Authentication" used to authenticate with Microsoft Identity technology in C# tools.

what i've learned

  • C# / .NET / WPF

  • Microsoft Identity / Azure Active Directory

  • Graph API / Gitlab API / GitHub API

  • Inner Source

2021

'Cerberus' project is an intern solution I developed during my internship at TLM partners. Its goal is to ease the QA's work by reducing the gap between find a bug and display it on Jira.

what i've learned

  • Unreal Engine 4

  • C++ / UE4 API

  • Plugin management in UE4

  • Jira REST API

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2020 - now

After my partnership with Waika Studio, I started worked with them on a new mobile application while I was finishing my degree. I am still developing the game by my own with the help of the lead programmer.

what i've learned

  • Game development from scratch

  • Object pooling

  • Real-time strategy gameplay

"Waika : l'enfant dieu" was the first game I worded on with a studio in partnership.

It is a third person adventure games which take place in New-Caledonia.

2019 - 2020

what i've learned

  • Game development

  • C#

  • ScriptableObject

  • A* Algorithm

COPPO Manuel / PORTFOLIO - 2022

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