COPPO Manuel / PORTFOLIO
>_Programming
>_Tools programming
>_Game Developpement
2022
Once again I tried new technologies and guidelines with the same base: the snake game. This time, it is a multiplayer game with web technologies allowing room creation and joins with .IO library playable of course in your browser.
what i've learned
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React
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Node js
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socket.IO
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server / client side




2020-2021
I love snake games, so I wanted to push a little more the boundary of what a snake game could be in 3D. Because I have never tried Unreal Engine and it is largely recommended for 3D games, I started this project on this engine.
what i've learned
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3D game development
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Unreal Engine 4
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C++ in UE4




2018
After middle school, I tried some test with python. I just wanted to discover more about mechanics in video games. Accordingly, I update as things progress a mini-game to make it funnier and even local multiplayer.
2017
Lap'Heroes was a school project. It is until this project I learnt programming. Whereas it is with python, our directive was to not use PyGame, which is a particular lybrary to make game in python.
what i've learned
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Python
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Interpreted programming language
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Tkinter
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First approach to video games



