top of page

2022

Once again I tried new technologies and guidelines with the same base: the snake game. This time, it is a multiplayer game with web technologies allowing room creation and joins with .IO library playable of course in your browser.

what i've learned

  • React

  • Node js

  • socket.IO

  • server / client side

2020-2021

I love snake games, so I wanted to push a little more the boundary of what a snake game could be in 3D. Because I have never tried Unreal Engine and it is largely recommended for 3D games, I started this project on this engine.

what i've learned

  • 3D game development

  • Unreal Engine 4

  • C++ in UE4

2018

After middle school, I tried some test with python. I just wanted to discover more about mechanics in video games. Accordingly, I update as things progress a mini-game to make it funnier and even local multiplayer.

28033218_2050874688490102_190152285_o.pn

2017

Lap'Heroes was a school project. It is until this project I learnt programming. Whereas it is with python, our directive was to not use PyGame, which is a particular lybrary to make game in python.

what i've learned

  • Python

  • Interpreted programming language

  • Tkinter

  • First approach to video games

COPPO Manuel / PORTFOLIO - 2022

linkedin-icon-logo-png-transparent.png
bottom of page